In 2007, our team’s robot design has focused primarily on lifting the other robots on our alliance during the endgame for bonus points. We are planning to use two ramps positioned on opposite sides of the robot. During the endgame, the two other robots on our alliance will each be able to drive up a ramp and be lifted up twelve inches via pneumatics – the height required to score 60 bonus points. During normal game play, the ramps will be folded up (oriented perpendicular to the ground) which may be a useful defense to prevent other robots from placing the game pieces.

 

Game:

Each match of Rack ‘n Roll is 2 minutes 15 seconds long, divided into three segments. The first segment is a 15 second autonomous period, where robots may attempt to place keepers onto the rack without human input. Once autonomous mode is complete, any keepers not already on the rack are no longer valid for scoring. The second segment, the teleoperated mode, is 2 minutes long, during which robots are operated by the drivers and may roam anywhere on the field. In the final 15 seconds, the end game, robots may not enter their opponent’s end zone, but all other rules remain the same from the teleoperated period. Though the head referee may pause the game between the autonomous period and the teleoperated period, the end game follows directly after the teleoperated period.

 

 

Awards:

Finalist, FIRST President’s Circle

 

Wisconsin Regional, Milwaukee, WI

Semifinalist

Daimler Chrysler Team Spirit Award

Website Excellence

 

FIRST Robotics National Championship, Atlanta, GA

Newton Division Finalist

Silver Award, Fuel Cell Game Design, “Lazer Maze Craze”